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Ruined concrete texture seamless
Ruined concrete texture seamless












  • Brick slab and mud brick slab in trail ruins‌.
  • Deepslate brick, deepslate tile, cobbled deepslate and polished deepslate slabs generate naturally in ancient cities.
  • Purpur slabs generate naturally in end cities.
  • Blackstone and quartz slabs generate in bastion remnants.
  • Oak, birch, spruce, jungle, acacia‌, and dark oak slabs can generate in shipwrecks.
  • Dark oak, cobblestone and mossy cobblestone slabs generate in pillager outpost.
  • Oak, birch, spruce, smooth stone and cobblestone slabs generate naturally in woodland mansions.
  • Spruce slabs generate naturally in igloo basements.
  • ruined concrete texture seamless

  • Sandstone slabs generate naturally in desert wells and desert pyramids.
  • ruined concrete texture seamless

  • Smooth stone slabs generate naturally in strongholds and in trail ruins‌.
  • They are now unobtainable in vanilla survival. Petrified oak slabs are the stone-type wooden slabs left from before Java Edition 1.3.1. Unlike stairs, many stone-type slabs have different hardness values (and thus, breaking time) compared to their full-block counterparts. Wooden slabs can be mined with anything, but an axe is quickest. Cut copper slabs require at least a stone pickaxe. Create a new layer and merge the visible layers, so that you have a separate layer with all four concrete images on it.Stone-type slabs require a pickaxe to mine.

    ruined concrete texture seamless

    You now you have the basic texture arrangement in place and you can either hide or delete the guides and template shapes. Use shape 1 & 2 to crop the right and bottom of the canvas and then use shape 2 to check the spacing at the top of the canvas (increasing canvas size as necessary). Do the same thing with shape 2 and 3 to add vertical duplicates of the concrete image. Duplicate the concrete layer and move it to the right to line up with the new guides. Use shape 2 to add another two guides to the right of your concrete image. Then move the horizontal guides to match the new hole positions. Simultaneously move shape 1 and the original image to the far left of the canvas, aligning the holes with the left with the edge of the shape. Fill the selection with a solid colour.ĭuplicate this layer to create two further rectangles: one that is exactly double the height and another that is exactly half the width. Now add guides to your image, running vertically and horizontally through the casting holes.Ĭreate a new layer and with the marquee tool use the guides to create a rectangle in the centre of your starting image. This may seem a bit large, but we'll crop the image again later. Triple the canvas size for the file (Image>Canvas size).

    ruined concrete texture seamless

    In this form the image won't tile well and the casting holes aren't spaced accurately, so you need to create a larger file where you can distribute the holes evenly and work towards making the image tileable. Erase the edges of new holes as necessary to blend them in. Reduce the layer opacity for the new holes, so you can line them up with the originals. Use irregular selections feathered by 3px and only use the holes without weathering damage in order to lessen the tiling effect in the final texture. Create a duplicate, reduce in size by 50% and save as a PSD file.īecause I know that the casting holes in the image are too small for the material I want to create, the first thing I want to do is copy the higher resolution holes from the source image over the top of those in the reduced image. The texture is available here from CG Textures.ĭownload the largest file and open it in Photoshop. Begin by downloading the concrete texture used for this tutorial.














    Ruined concrete texture seamless